Important
Soccer Terms
Defining
the Field
∙Touch Line - Side line.
∙
End
Line - (aka Goal Lines) The lines that define
the ends of the field. Length will vary by age group & your club rules.
(See "Field Diagram"). Coaches & spectators are supposed to stand
along the side lines, not behind the end lines because it is too distracting.
∙
Center
Circle - Circle in the center of the field;
usually 6 yard radius for U-8, 8 yard radius for U-10 & 10 yard radius for
U-12 & older. On a kick off, defenders must stay outside this until the
ball is moved by the kicker.
∙
Goal
Box - The small box in front of the goal within which the
ball must be placed to take a goal kick. (The ball can also be placed on the
line). Size will vary by age group & your soccer club's rules. On adult
sized fields the Goal Box extends six yards from the Goal and Goal Line into
the field and for this reason it is sometimes referred to as the
"Six".
∙
Penalty
Area - The large box in front of the goal in
which the goalkeeper can touch the ball with hands. The half circle at the top
of this box is the Penalty Box Arc. Size will vary by age group & your club
rules. On adult sized fields, the Penalty Box extends 18 yards from the Goal
Line into the field. Often referred to as the “Eighteen”.
Player
Positions
∙
Forwards
- Primary
scorers who play closest to the other team's goal. The Right Forward ("RF")
is the one on the right facing the other teams goal; LF
is on the left, & CF is center. Most formations will have 2 or 3
forwards. Teach your forwards to be aggressive and opportunistic. They must
fight to win the ball.
∙
Midfielders
- Play
between Forwards & Fullbacks. Must support the Forwards & also support
the Fullbacks. Used to be called "linkmen" because
they link the Fullbacks & Forwards. Must run more than any position
& must have good stamina or be subbed a lot. On my U-16 recreational team
we have 2 "Offensive MF's" ("OMF's") & 2
"Defensive MF's" ("DMF's"). (We play a 3-2-2-3, see
"Formations"). My "MF's" move up on the attack & can
move into scoring position & score if the opportunity is created. However,
they must get back & cover their position & remember they are a
mid-fielder. I encourage them to take long chip shots at the top of the goal,
but not long grounders that the goalkeeper will easily pick up. On defense, I
bring the DMF's back just outside the Penalty Box. We play a zone defense &
the Defensive MF's will shift from side to side & move into the Penalty Box
if necessary, depending on where the ball is, but the LMF (Left MF) & RMF
(Right MF) will not go past the "center"; that way we always have
someone covering the center even if the ball is far to one side. (The right and
left sides are as you face the other team's goal).
∙ Fullbacks - Defenders who
play closest to their own goal. The Left & Right
are as you face the other teams goal. In diagrams the
Left Fullbacks will be designated "LFB", center as "CFB"
& right as "RFB". In Britain, they sometimes use the term
full-back to refer to the right and left back, as opposed to the center
back(s).
∙ Sweeper/Center Back - A
fast & tough player who usually plays just behind the fullbacks, although
he is allowed to roam. His job is to cover the space
between the fullbacks & the goalkeeper & to stop "breakaways"
& "sweep up" the ball or kick long "through balls" out
of bounds so the defense has time to recover. Using a sweeper increases your
"depth" & field coverage and therefore allows your fullbacks to
push up to support your attack. A Sweeper is like a free safety in American
football. A good sweeper must be fast & willing to make contact to steal
the ball. A Sweeper can be like a coach on the field and can help direct
adjustments, since he is usually the deepest field player and in a good
position to view the game. The trend with pro teams is to not use a Sweeper but
instead to use a "flat back four", which is
4 Fullbacks playing a zone defense and using a lot of "offside
traps". A Sweeper was originally used to back up man-to-man defenses.
However, using a Sweeper can also be used with a "Zone Defense"
(i.e., "Spatial Defense"). A great Sweeper who has speed and great
coverage skills can allow your Fullbacks to push up to support your attack, even
if they aren't fast, because he will slow down the attack and give your
Fullbacks time to recover.
∙ Goalkeeper - Except in small-sided
play, each team must have a designated goalkeeper. He is the only player on the
field who can legally use his hands and then only inside the Penalty Box. (Note
that the Goalie cannot pick up the ball if it was deliberately kicked to him by
a teammate... he can only pick it up if it was last touched by an opponent or
if it was accidentally kicked to him by a teammate, or was passed from a
teammate using the head, chest, knee, etc. instead of the feet.) Once he picks
up the ball he has six seconds to punt it or release it. He is allowed
to pick up the ball, run with it and then punt it, throw it, or drop it and
dribble or kick it. (However, he cannot touch it with his hands outside the
"Penalty Box" and once he drops it he can't touch it again with his
hands until an opponent has touched it). The goalkeeper has special protections
inside the Penalty Box; the ball may not be kicked if he is touching it with
his hand or arm and the referee will call a foul if the goalkeeper is
endangered. He must wear a shirt or jersey that is recognizably different from
all other players.
Free
Kicks and Set Pieces
∙ Kick-off - Each time a goal is
scored, the team that didn't score gets to kick off. At each kick off, the ball
is placed in the center of the "Center Mark" (on the half-way line)
& both teams must be on their own half of the field & the receiving
team must stay outside the Center Circle until the ball is "kicked".
Moving the ball any constitutes a "kick off", even if it only goes an
inch. However, the ball must move forward on the "kick off". The
"kicker" may not touch the ball again until someone else (on either
team) has touched it.
∙ Goal Kick - When the ball goes out
of bounds over the end line & was last touched by the attacking team, it is
put back into play by the defending team, who may place it anywhere within
their Goal Box (including on the line) & then kick it. The kicked ball may
not be touched again by anyone on either team until it clears the Penalty Box
and the other team must stay outside the Penalty Box until the ball clears the
Penalty Box.
∙ Corner Kick - A corner kick is a
method of restarting play. When the ball goes out of bounds over the end line
(aka the “Goal Line”) and was last touched by the defending team, the attacking
team inbounds it from the nearest corner by kicking it in from the Corner Arc.
∙
Throw-in - Throw-ins are very important because
each team will take 25 or more of them during a game. When the ball goes out of
bounds over the side line (i.e. the "touch line"), it is
"out" on the team that last touched the ball before it crossed
totally over the side line, and the opposing team is allowed to get the ball
and one of their players (often the closest, or a player designated by the
coach to take the throw-ins) is allowed to inbound the ball by picking it up
with his hands and throwing it back onto the field. This is called a
"throw-in". This is the only time a player other than the Goalkeeper
is legally allowed to pick up the ball with his hands. For a throw-in to be
legal: (a) the ball must be thrown from behind & over the head (b) it must
be thrown using both hands (c) the thrower must face the field (d) at the
instant the ball leaves the thrower's hands, some part of both feet must be on
the ground, either on or outside the side line. If the thrown ball does not
enter the field, the throw-in is retaken by the same team. The thrower may not
touch the ball again until it has touched another player. The penalty for an
illegal throw-in is that your team loses the ball & the other team gets to
take a throw-in from the same spot. A goal may not be scored on a direct
throw-in (i.e., it doesn't count if it is thrown into the goal without another
player touching it first). A player is not offside if he receives the
ball direct from a throw-in. An opponent must stay at least 2 meters from the
thrower and can be given a yellow card for standing closer than 2 meters (note
that this rule probably won’t be enforced at very young ages). Also, an
opponent is guilty of unsporting behavior and should be given a yellow card if
he unfairly distracts or impedes the thrower (e.g., by jumping around, shouting
or making gestures to intentionally distract the thrower,
or by jumping in front of the thrower). When a throw-in is awarded the
Assistant Referee will point the flag in the direction in which the attackers
will advance (i.e. toward the goal of the team it is out on).
∙ Free Kick - When one team is
penalized, the other usually gets a "free kick". There are 2 types of
free kicks (direct & indirect) and a special type of Direct Free Kick
called a Penalty Kick:
·
Direct
Free Kick - Where a goal may be
scored by kicking the ball directly into the opponent's goal without anyone
else touching it (although it still counts if someone else does touch it).
·
Indirect
Free Kick - On which a goal may
be scored only if another player touches the ball before it enters the goal.
Question: "How do you know if a free kick is indirect?" Answer:
"The referee will raise his arm above his head and leave it up until the
ball is kicked". On an indirect kick you should have one player gently tap
the ball so another player standing behind the ball can kick it; or pass it to
someone who shoots it. If on an Indirect Free Kick the ball is kicked into the
goal without anyone else touching it (other than the kicker) the goal does not
count and the other team is awarded a goal kick. However, if the ball is
touched by a player on either team, including the goalkeeper, before it goes
into the goal, the goal counts.
·
Penalty
Kick - When a player commits
a foul within his own Penalty Box, which would normally result in a Direct Free
Kick, the other team is given a Penalty Kick ("PK"). (See
"Penalty Kick"). On Penalty
Kicks, everyone but the kicker & goalkeeper must stay out of the Penalty
Box until the kicker moves the ball.
Skills
∙ Passing
- A
pass is a kick, or a ball played with the head, chest or thigh, that is
intended to be received by a teammate. Like in basketball, passing is
preferable to dribbling because the ball can be moved more quickly & can
better be kept away from the other team.
∙ Trapping
- Receiving
the ball used to be called "trapping" the ball, but today most people
use the term "receiving". Receiving is a very important skill that
every coach should teach. A player can "receive" the ball on a pass
or a loose ball. The ball is usually received with the foot (inside, outside,
top or bottom), but it can also be received with the chest, head, thigh, or any
part of the body except the arms (the definition of "arm" is the
movable part of the arm up to where the arm joins the shoulder).
∙
Shooting
– To play the ball towards the opposing team’s goal with the intent to score.
∙
Tackling
- To
steal the ball.
Mostly done while standing.
∙ Juggling
- A
training technique to teach touch & ball control, where any part of the
body except the arms is used to strike the ball upward & the player sees
how many times he can "juggle" it before it hits the ground.